notes from user testing:
- Asset scaling were too big, made the player feel tiny
- The progression of the story made sense, beach → boat → underwater
- Would be cool if when they’re on the boat they could jump into the water
- Add interactions to put on the scuba gear
- When on the boat, the walls blended in. Could be fix by adding nav mesh
- Noticed that in the water scene, when they move their head there was a ripple effect which made the experience felt more immersive
MyProject Preview [NetMode_ Standalone 0] (64-bit_PC D3D SM6) OpenXR Oculus (1.95.0) 2024-04-05 15-00-07.mp4
MyProject Preview [NetMode_ Standalone 0] (64-bit_PC D3D SM6) OpenXR Oculus (1.95.0) 2024-04-05 15-11-54.mp4
After testing out the experience in VR, I realized that the scaling of the assets were too big. So I iterated and fix the scaling to match the size of the player.