notes from user testing:

MyProject Preview [NetMode_ Standalone 0] (64-bit_PC D3D SM6) OpenXR Oculus (1.95.0) 2024-04-05 15-00-07.mp4

MyProject Preview [NetMode_ Standalone 0] (64-bit_PC D3D SM6) OpenXR Oculus (1.95.0) 2024-04-05 15-11-54.mp4

After testing out the experience in VR, I realized that the scaling of the assets were too big. So I iterated and fix the scaling to match the size of the player.